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Saturday, February 8, 2014

Town Hall 6

Well, I've got everything level 7 and below...except level 6. So, here's 6!

I'm going to start with a clanmate's base, zekrefire.


I actually really like this base. The storage is well defended, and there is a bubble of non-vital buildings. There's nothing that can be done about this, but I'll point it out anyway. 3 level 3 or higher lightning spells will destroy the air defense, and depending on the intelligence of the attacker, both mortars. That could lead to a very bad loss. However, it's mostly unstoppable.

Now, I know some people like to farm at this point, while prepping for the long haul through town halls 7 & 8. So, I scoured the internet, and found this base. A level 6 town hall farming base, that seems pretty solid.






You'll notice there are not any non defense or resource buildings shown. That would be because the creator did not wish to show them, and I have elected to let you decide - if you choose to use it. Like zekrefire's base, this one shelters the storage, but unlike the other example, lacks a bubble. Some users may wish to simply switch the town hall and the lab in zekrefire's base, turning it into a farm base.

Finally, because I know you all want me to just hurry up and post the push base, Here ya go.


I know the camps look really undefended, and that's because they are. By having them out so far, they give attackers the impression of an easy attack. Then troops are lured in and killed. So that's all I've got on level  6.

I'm thinking I'll do more pages for the other town hall levels, and then maybe some for like troops and defensive structures. I also plan on dissecting some bases of random players and explain how to raid most effectively.

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