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Saturday, February 8, 2014

Town Hall 5

Congratulations, you've finished your level 5 town hall upgrade! With this upgrade you unlock another collector for gold and elixir, a third army camp, and the spell factory. Plus, a cannon, archer tower, wizard tower, 25 walls, and an assortment of traps. I recommend, as always, maxing out all existing & unlocked buildings before upgrading to the 6th town hall. Now, as you've all been waiting for, some designs.

Looking at this base, designed by austin, I see only one major flaw. The gold and elixir storage is incredibly exposed and that means losing tons of resources. This base works fine for players who never intend on having resource buildup, preferring to spend it right away. Unfortunately, at a Town Hall 5, upgrades start getting more costly.Because of that minor inconvenience, I recommend something else.

You'll still be attacked, because people at this level will attack just about anyone. But, the attacker is far less likely to get away with any significant resources, and probably only one star. Here, the 4 biggest parts of a defense are spread evenly throughout the base. That would be the air defense, wizard tower, mortar, and clan castle. Note how each is paired with a storage, and in a separate compartment. Also, see how the archer towers are walled in and not the cannons. That's because he archer towers have a longer range,and a higher Damage Per Second (DPS) than a cannon of the same level. Archer are about the only problem when being attacked, which is why there is a band of less vital buildings around the camp.

Or, if you're interested in trying out farming and running through the upgrades quickly, use this base.

Coupled with mass goblin raiding, quick resources means quick upgrades. Now would be a great time to have a third builder. With this design, it is recommended to upgrade in this order: storage, walls, collectors, defense, others.

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